﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameDefine : MonoBehaviour
{

	public static GameDefine instance;

	void Awake ()
	{
		instance = this;
		GameManager.LoadDataSave ();
	}

	void Start ()
	{
		GameManager.gameState = GameState.MENU;
		WindowManager.OpenWindow (WindowName.GW_MENU);
	}

	public GameObject blockPrefap;
	public GameObject cellPrefap;
	public Button bSound;
	public List<Sprite> listBlockSprites;
}
